MIKROTIK PISAH DOWNLOAD, BROWSE DAN GAME DI 1 LINE SPEEDY
Langsung aja ah…..
Test running well di RB750 OS ver.4.5
ISP= SAPIDI EXECUTIVE 512 – 2M
Mangle:
GAME
contoh buat Point Blank, game lain sesuaikan aja port/ip nya
chain=game action=mark-connection new-connection-mark=Game passthrough=yes protocol=tcp dst-address=203.89.146.0/23 dst-port=39190 comment=”Point Blank”
chain=game action=mark-connection new-connection-mark=Game passthrough=yes protocol=udp dst-address=203.89.146.0/23 dst-port=40000-40010
chain=game action=mark-packet new-packet-mark=Game_pkt passthrough=no connection-mark=Game
chain=prerouting action=jump jump-target=game
POKER
chain=forward action=mark-connection new-connection-mark=Poker_con passthrough=yes protocol=tcp dst-address-list=LOAD POKER comment=”POKER”
chain=forward action=mark-connection new-connection-mark=Poker_con passthrough=yes protocol=tcp content=statics.poker.static.zynga.com
chain=forward action=mark-packet new-packet-mark=Poker passthrough=no connection-mark=Poker_con
BROWSING
chain=forward action=mark-connection new-connection-mark=http passthrough=yes protocol=tcp in-interface=WAN out-interface=Lan packet-mark=!Game_pkt connection-mark=!Game connection-bytes=0-262146 comment=”BROWSE”
chain=forward action=mark-packet new-packet-mark=http_pkt passthrough=no protocol=tcp connection-mark=http
UPLOAD
chain=prerouting action=mark-packet new-packet-mark=Upload passthrough=no protocol=tcp src-address=192.168.0.0/24 in-interface=Lan packet-mark=!icmp_pkt comment=”UPLOAD”
LIMIT DOWNLOAD
chain=forward action=mark-connection new-connection-mark=Download passthrough=yes protocol=tcp in-interface=WAN out-interface=Lan packet-mark=!Game_pkt connection-mark=!Poker_con connection bytes=262146-4294967295 comment=”LIMIT DOWNLOAD”
chain=forward action=mark-packet new-packet-mark=Download_pkt passthrough=no packet-mark=!Game_pk> connection-mark=Download
QUEUE
queue type
name=”Download” kind=pcq pcq-rate=256000 pcq-limit=50 pcq-classifier=dst-address pcq-total-limit=2000
name=”Http” kind=pcq pcq-rate=1M pcq-limit=50 pcq-classifier=dst-address pcq-total-limit=2000
name=”Game” kind=pcq pcq-rate=0 pcq-limit=50 pcq-classifier=src-address,dst-address,src-port,dst-port pcq-total-limit=2000
name=”Upload” kind=pcq pcq-rate=0 pcq-limit=50 pcq-classifier=src-address pcq-total-limit=2000
Queue Tree
name=”Main Browse” parent=Lan limit-at=0 priority=8 max-limit=1M burst-limit=0 burst-threshold=0 burst-time=0s
name=”Browse” parent=Main Browse packet-mark=http_pkt limit-at=0 queue=Http priority=8 max-limit=1M burst-limit=0 burst-threshold=0 burst-time=0s
name=”Game” parent=global-total packet-mark=Game_pkt limit-at=0 queue=Game priority=1 max-limit=0 burst-limit=0 burst-threshold=0 burst-time=0s
name=”Poker” parent=global-out packet-mark=Poker limit-at=0 queue=Game priority=3 max-limit=0 burst-limit=0 burst-threshold=0 burst-time=0s
name=”Download” parent=global-out packet-mark=Download_pkt limit-at=0 queue=Download priority=8 max-limit=256k burst-limit=0 burst-threshold=0 burst-time=0s
name=”Main Upload” parent=global-in limit-at=0 priority=8 max-limit=256k burst-limit=0 burst-threshold=0 burst-time=0s
name=”Upload” parent=Main Upload packet-mark=Upload limit-at=0 queue=Upload priority=8 max-limit=0 burst-limit=0 burst-threshold=0 burst-time=0s
HASILNYA
BROWSING 1Mbs bagi rata sekampung (baca: satu jaringan)
DOWNLOAD 256Kbps bagi rata sekampung
GAME seadanya bandwith sesuai kebutuhan sekampung
POKER seadanya bandwith sesuai kebutuhan sekampung
UPLOAD seadanya bandwith bagi rata sesuai kebutuhan sekampung
Ditulis dalam TUTORIAL
Port Game Online dan Mikrotik
•Januari 15, 2010 • 6 Komentar
Sepengalaman saya yang masih CUPU bin Newbie, untuk sebuah warnet yang juga menyediakan game online ternyata lebih optimal dengan Bandwith Management menggunakan methode Simple Queue. Dengan Simple queue kita cukup me mangle setiap ip/port game online dan seterusnya di queue diberikan limit bandwith yang lebih besar atau unlimited saja dan prioritaskan paling tinggi. Untuk browse/download baru kita limit per ip klien.Juga memungkinakan untuk mebagi trafik IIX dan OIX nya sekaligus memprioritaskannya juga. Karena sesuai namanya simple queue ternyata memang simple.CMIIW. Berikut saya sertakan port game online yang menggunakan IIX/koneksi lokal:
1. Ayo Dance : tcp 18901-18909
2. SealOnline : tcp 1818
3. PointBlank : tcp 39190, udp 40000-40010
4. Lineage2 : tcp 7777
5. GhostOnline : tcp 19101
6. RF-Elven : tcp 27780
7. Perfect world : tcp 29000
8. Rohan : tcp 22100
9. Zeus RO : tcp 5121
10. Dotta : tcp 6000-6152
11. IdolStreet : tcp 2001
12. CrazyKart : 9601-9602
13. WOW AMPM : tcp 8085
14. DriftCity : tcp 11011-11041
15. GetAmped : tcp 13413
16. Yullgang : tcp 19000
17. RAN Online : tcp 5105
18. CrossFire : tcp 10009, udp 12060-12070
19. WarRock : tcp 5340-5352
20. FastBlack : tcp 6000-6001
21. Rose Online : tcp 29200
UPDATE:
22. Return Of Warrior : tcp 10402
23. CrazyKart 2 : tcp 9600
25. Luna Online : tcp 15002
26. Runes Of Magic : tcp 16402-16502
27. FreshRO : tcp 5126
Semoga membantu.
Test running well di RB750 OS ver.4.5
ISP= SAPIDI EXECUTIVE 512 – 2M
Mangle:
GAME
contoh buat Point Blank, game lain sesuaikan aja port/ip nya
chain=game action=mark-connection new-connection-mark=Game passthrough=yes protocol=tcp dst-address=203.89.146.0/23 dst-port=39190 comment=”Point Blank”
chain=game action=mark-connection new-connection-mark=Game passthrough=yes protocol=udp dst-address=203.89.146.0/23 dst-port=40000-40010
chain=game action=mark-packet new-packet-mark=Game_pkt passthrough=no connection-mark=Game
chain=prerouting action=jump jump-target=game
POKER
chain=forward action=mark-connection new-connection-mark=Poker_con passthrough=yes protocol=tcp dst-address-list=LOAD POKER comment=”POKER”
chain=forward action=mark-connection new-connection-mark=Poker_con passthrough=yes protocol=tcp content=statics.poker.static.zynga.com
chain=forward action=mark-packet new-packet-mark=Poker passthrough=no connection-mark=Poker_con
BROWSING
chain=forward action=mark-connection new-connection-mark=http passthrough=yes protocol=tcp in-interface=WAN out-interface=Lan packet-mark=!Game_pkt connection-mark=!Game connection-bytes=0-262146 comment=”BROWSE”
chain=forward action=mark-packet new-packet-mark=http_pkt passthrough=no protocol=tcp connection-mark=http
UPLOAD
chain=prerouting action=mark-packet new-packet-mark=Upload passthrough=no protocol=tcp src-address=192.168.0.0/24 in-interface=Lan packet-mark=!icmp_pkt comment=”UPLOAD”
LIMIT DOWNLOAD
chain=forward action=mark-connection new-connection-mark=Download passthrough=yes protocol=tcp in-interface=WAN out-interface=Lan packet-mark=!Game_pkt connection-mark=!Poker_con connection bytes=262146-4294967295 comment=”LIMIT DOWNLOAD”
chain=forward action=mark-packet new-packet-mark=Download_pkt passthrough=no packet-mark=!Game_pk> connection-mark=Download
QUEUE
queue type
name=”Download” kind=pcq pcq-rate=256000 pcq-limit=50 pcq-classifier=dst-address pcq-total-limit=2000
name=”Http” kind=pcq pcq-rate=1M pcq-limit=50 pcq-classifier=dst-address pcq-total-limit=2000
name=”Game” kind=pcq pcq-rate=0 pcq-limit=50 pcq-classifier=src-address,dst-address,src-port,dst-port pcq-total-limit=2000
name=”Upload” kind=pcq pcq-rate=0 pcq-limit=50 pcq-classifier=src-address pcq-total-limit=2000
Queue Tree
name=”Main Browse” parent=Lan limit-at=0 priority=8 max-limit=1M burst-limit=0 burst-threshold=0 burst-time=0s
name=”Browse” parent=Main Browse packet-mark=http_pkt limit-at=0 queue=Http priority=8 max-limit=1M burst-limit=0 burst-threshold=0 burst-time=0s
name=”Game” parent=global-total packet-mark=Game_pkt limit-at=0 queue=Game priority=1 max-limit=0 burst-limit=0 burst-threshold=0 burst-time=0s
name=”Poker” parent=global-out packet-mark=Poker limit-at=0 queue=Game priority=3 max-limit=0 burst-limit=0 burst-threshold=0 burst-time=0s
name=”Download” parent=global-out packet-mark=Download_pkt limit-at=0 queue=Download priority=8 max-limit=256k burst-limit=0 burst-threshold=0 burst-time=0s
name=”Main Upload” parent=global-in limit-at=0 priority=8 max-limit=256k burst-limit=0 burst-threshold=0 burst-time=0s
name=”Upload” parent=Main Upload packet-mark=Upload limit-at=0 queue=Upload priority=8 max-limit=0 burst-limit=0 burst-threshold=0 burst-time=0s
HASILNYA
BROWSING 1Mbs bagi rata sekampung (baca: satu jaringan)
DOWNLOAD 256Kbps bagi rata sekampung
GAME seadanya bandwith sesuai kebutuhan sekampung
POKER seadanya bandwith sesuai kebutuhan sekampung
UPLOAD seadanya bandwith bagi rata sesuai kebutuhan sekampung
Ditulis dalam TUTORIAL
Port Game Online dan Mikrotik
•Januari 15, 2010 • 6 Komentar
Sepengalaman saya yang masih CUPU bin Newbie, untuk sebuah warnet yang juga menyediakan game online ternyata lebih optimal dengan Bandwith Management menggunakan methode Simple Queue. Dengan Simple queue kita cukup me mangle setiap ip/port game online dan seterusnya di queue diberikan limit bandwith yang lebih besar atau unlimited saja dan prioritaskan paling tinggi. Untuk browse/download baru kita limit per ip klien.Juga memungkinakan untuk mebagi trafik IIX dan OIX nya sekaligus memprioritaskannya juga. Karena sesuai namanya simple queue ternyata memang simple.CMIIW. Berikut saya sertakan port game online yang menggunakan IIX/koneksi lokal:
1. Ayo Dance : tcp 18901-18909
2. SealOnline : tcp 1818
3. PointBlank : tcp 39190, udp 40000-40010
4. Lineage2 : tcp 7777
5. GhostOnline : tcp 19101
6. RF-Elven : tcp 27780
7. Perfect world : tcp 29000
8. Rohan : tcp 22100
9. Zeus RO : tcp 5121
10. Dotta : tcp 6000-6152
11. IdolStreet : tcp 2001
12. CrazyKart : 9601-9602
13. WOW AMPM : tcp 8085
14. DriftCity : tcp 11011-11041
15. GetAmped : tcp 13413
16. Yullgang : tcp 19000
17. RAN Online : tcp 5105
18. CrossFire : tcp 10009, udp 12060-12070
19. WarRock : tcp 5340-5352
20. FastBlack : tcp 6000-6001
21. Rose Online : tcp 29200
UPDATE:
22. Return Of Warrior : tcp 10402
23. CrazyKart 2 : tcp 9600
25. Luna Online : tcp 15002
26. Runes Of Magic : tcp 16402-16502
27. FreshRO : tcp 5126
Semoga membantu.